- Package: qfcc
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: The QuakeForge Code Compiler
QFCC is an optimizing byte-code compiler for the Ruamoko language, a language
based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC
and Ruamoko is located inside the Quake engine (though there is a standalone
interpreter available).
.
QFCC is designed to work with the QuakeForge engines, but will work with
most non-QuakeForge servers with a couple of changes to its command-line
options.
- Package: quake-package
Architecture: all
Version: 1~fbriere.2
Description: Installer for id Software's Quake game data
This package allows you to install the game data files for id Software's
Quake onto your Debian system.
.
Unlike manual copying, the installed files will be registered with dpkg,
and can therefore be easily uninstalled later on. A menu entry will also
be added for each installed game.
.
The supported games are:
.
- Quake (shareware and retail versions)
- Quake Mission Pack 1: Scourge of Armagon
- Quake Mission Pack 2: Dissolution of Eternity
.
Each game can be installed from a retail CD-ROM, or from a directory
containing a previous installation (e.g. a mounted DOS directory). In
addition, the shareware version can be retrieved from id Software's FTP
server.
- Package: quakeforge
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: QuakeForge 3D game engine - Fake package
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package exists only to depend on a client and suggest a server.
- Package: quakeforge-alsa
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: ALSA 0.9 digital audio output plugin for QuakeForge
The ALSA 0.9 plugin for QuakeForge provides digital audio output for
QuakeForge targets that contain clients.
- Package: quakeforge-common
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: QuakeForge 3D game engine - common files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains files and shared libraries common to all QuakeForge
packages.
- Package: quakeforge-dev
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: QuakeForge 3D game engine - development files
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains headers and static libraries for the development of
utilities and applications for QuakeForge.
- Package: quakeforge-glx
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: QuakeForge 3D game engine - GLX Client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the GLX versions of the QuakeForge client and
standalone engine.
- Package: quakeforge-libs-gl
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: QuakeForge 3D game engine - OpenGL renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the shared libraries needed to use the OpenGL
rendering targets.
- Package: quakeforge-libs-sw
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: QuakeForge 3D game engine - Software renderer libraries
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the shared libraries needed to use the software
rendering targets.
- Package: quakeforge-maptools
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: Quake mapping tools from the QuakeForge Project
This package contains QuakeForge's versions of the tools Id Software used
to create maps for the Quake engine. Included are:
.
* bsp2img, a program for converting a BSP file to a visual representation
of the map.
* qfbsp, a program for compiling a map file into a BSP tree.
* qflight, a program for generating lightmaps from the static lights in a
BSP file.
* qfmodelgen, a program for generating a .mdl file from a base triangle
file (.tri), a texture containing front and back skins (.lbm), and a
series of frame triangle files (.tri).
* qfvis, a program for generating the Possibly-Visible Set information from
a BSP and a portal information file (generated by qfbsp).
- Package: quakeforge-oss
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: OSS digital audio output plugin for QuakeForge
The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
.
NOTE: This plugin does not work on all systems, since it uses memory-mapped
I/O for the output device. If you have trouble, try the quakeforge-alsa
package.
- Package: quakeforge-sdl
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: QuakeForge 3D game engine - SDL client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the SDL versions of the QuakeWorld client and
standalone engine, as well as CD audio and sound output plugins that use SDL to
do their work.
- Package: quakeforge-servers
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: QuakeForge 3D game engine - Servers
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains both the QuakeWorld-compatible and
NetQuake-compatible dedicated servers, as well as a simple
QuakeWorld-compatible master server.
- Package: quakeforge-sgl
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: QuakeForge 3D game engine - SDL-GL client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the SDL-GL versions of the QuakeForge client and
standalone engine.
- Package: quakeforge-svga
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: QuakeForge 3D game engine - SVGA client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the SVGA versions of the QuakeForge client and
standalone engine.
- Package: quakeforge-utils
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: QuakeForge utility programs
This package contains several tools for use with QuakeForge:
.
* pak, a pakfile management tool.
* wad, a WAD file management tool.
* zpak, a script for compressing pakfiles.
* qfprogs, a "nm" tool for examining progs data files.
* qfwavinfo, a tool to assist in converting "looped" WAV files to Ogg
Vorbis.
- Package: quakeforge-x11
Architecture: i386
Version: 0.5.5+svn20100312-1~
Description: QuakeForge 3D game engine - X11 client
QuakeForge is a source port of Quake and QuakeWorld, the successors to id
Software's very popular DOOM series. Its primary development goal is to
remain compatible with the original games released by id Software while
adding portability and optional extensions to enhance gameplay.
.
This package contains the X11 versions of the QuakeForge client and
standalone engine.